The era of Blizzard showing the middle finger to the PvP community continues. Bashiok, community manager for Diablo, has stated:
While we’re talking about PvP it’s probably worth reminding everyone that what we’re targeting is a very loose and ‘for fun’ system. Imagine clicking a button, being matched up against another team of equal skill and gear, and win or lose you move forward (although faster if you win) on a personal progression system that gives you some cosmetic recognition as you go. There won’t be ladders or leagues, we have no intent to expose team ratings, and very likely nothing besides a win/loss record to track performance etc. etc. etc. Anyone who has tried it at BlizzCon knows the PvP in Diablo III is a blast, but I’ve seen some people start to get ideas that it’s going to be an eSport, and that’s just not something we’re targeting – for the sake of our goals in the single player/co-op experience.
WoW arena has had its issues, there is no doubt about it (but that’s a topic for another blog). But even despite those problems it was considered by some E-sport fans as a legitimate, competitive title. The statement of Bashiok quells any doubts: there won’t be any support for PvP players, at least not from Blizzard. Hardly any sponsors will care about the Diablo PvP scene because of this. However the most important thing in this topic is the PvP player. What is going to be his or her motivation and goals for the upcoming game?
The main motivation for people to grind or buy better gear in previous Diablo games was PvP; there is no single doubt about it. Sure everyone had PvE character for farming, but their main focus was on duelling versus others. But many years have passed since those summer days and we are now delving into a winter hell of not even single care given about PvP. What is going to be the reason to obtain better items?
It’s one reason custom matches can make some people nervous, because it means players can start setting up their own games in attempts to create a more competitive system. Or just complaining their 1v1 duels aren’t balanced. When that happens people start demanding the sacrifice of PvE, “I need more mobility/stuns/dps”, separate systems with different abilities, and on and on. I think if there were one good argument against duels and custom games, it would be the players themselves. :)
uhh I still don’t get it. If you balance PvP and PvE separately, this issue of one’s balance affecting the other would never occur.
Aside from some very basic user experience issues it would cause, and which we vehemently oppose, asking us to design, balance, and maintain two separate games just isn’t reasonable.
If you design, balance and maintain two separate games you would get more publicity, more players and more auction house transactions. So in a general more long term perspective: more money in your pocket Blizzard. Besides it’s hardly “two separate games” as main the nerf/buffs will go to stun/mobility duration and cooldowns in terms of PvP and, of course, damage output is important as well, but that’s just number crouching.
So there is a quick fix for you Blizzard: Stop being lazy. With Diablo III you have a chance to redeem your sins of making WoW arena a failure. Take your time and balance the game properly. Introduce us to a better matchmaking system, ladders, observer mode and other features that another arena/dota based competitive games can only dream of.
Also for people reading my ramblings, share your thoughts in the comments: What could Blizzard do to make Diablo III PvP better?
I’m anxiously waiting to read your ideas.