First of all, we all know what Blizzard has done in the past. They’ve built a huge emporium with three different game series, StarCraft, Warcraft and Diablo and most important of all, almost everyone has been satisfied with the games at the time of their launch. Here I will speak mostly about Blizzard’s most popular product, World of Warcraft and its future. For a long time there has been things which annoy all but the most casual players—patches and the length of the seasons been major examples. Prime examples of this are patches 3.3 and 4.3, seasons 8 and 11. The patches were so long for a PvPer, you could literally get your full gear at least four times over. More than several times players have complained about these problems, but Blizzard has hardly shown any signs of listening. But really, to whom wouldn’t shorter seasons and a more active ladder appeal to?
Shamefully, even if one could bear the length of theses seasons, there’s still a problem even more awful. The balance issues. Though it is very understandable that a game of this size and with so many different aspects cannot be perfectly balanced, probably ever, the same game changing issues usually last for the whole half-year patch. For instance season 6 Warriors and Protholy Paladins as well as season 11 Rogues, Shamans and Warlocks. This for one cannot be tolerated in MoP. Indeed, how can a company believe they can keep their game so disgustingly broken for so long while meanwhile keeping the same player base? The company has so much potential, as we can see from their games. My own assumption is the lack of drive and motivation. World of Warcraft has been running steady for the past, almost 8 years, without much serious competition. All the so-called “WoW killers” have pretty much failed miserably and gone to free-to-play models. That means Blizzard wont, most likely, start doing things differently, until they have to.
Over the course of the year strongest European and North American teams have been participating in offline events, fighting for fame, cash, and Challenger Circuit points. Eight teams from each regional with most points have then been invited to Regional Finals, however it wasn’t a share of a $300,000 prize pool they came for – the teams fought to prove their worthy to qualify for Season 2 World Championship with the largest prize pool in esports history of 2 million dollars, as well as to become the first professional teams to start receiving salary from the game developer company itself. Needless to say, the teams clashed with unseen intensity.
Two important League of Legends events were held during the last two weeks: the European Challenger Circuit: Poland, one of the first steps of the Season Two Championship; and MLG Summer Arena, where the legendary Korean team, Azubu Blaze, were for the first time to meet two American powerhouses – TSM and Curse. The outcome of these tournaments marked Season 2 front-runners.
This weekend League of Legends made its long awaited return to MLG, becoming the first major League of Legends tournament of the summer. 19 top teams from all over the world fought for a $40,000 prize pool, bringing some amazing games and incredible competition. Read below to see the winners, champion statistics, and best games recap.
The new champion, Darius, the Hand of Noxus (most likely named after two famous top lane players – Dyrus (TSM) and Darien (M5), was released several days ago, and has been advertised as a powerful top laner and jungler. How strong he actually is, and which roles does he fit the most?